unet graph editor

Execution graph editing component, made for the institute of microelectronics. Written in C++ using Qt 4.

Screenshots:


vgCAD mini modeler

Frontend for the institute of microelectronics' vgModeler mesher. Written in C++ using Qt 4.

Screenshots:


gloom toolkit for OpenGL and pure 2D applications

gloom is a cross-platform library for window, OpenGL render context and input handling. Supports multiple open windows their respective OpenGL contexts as well as multi-monitor setups. As an alternative to an OpenGL context it can provide a 2D framebuffer and shaped windows.

Screenshots:


TinyIDE

TinyIDE is a GPL-licensed small C++ IDE for Linux/Unix whose GUI is inspired by Visual C. It supports multiple projects per workspace, and autogenerates SCons scripts for building.

Dependencies: Qt 3.3.x and QScintilla 1.4.

Current version is 0.99.1. NOTE: This is a beta release. Use it at your own risk.


Screenshots:

Older screenshots of earlier versions:

Download version 0.99.1: tinyide-0.99.1.tar.bz2


Haste

First-person speedrunning game, developed together with Philip Kamenarsky and Christian Rainer for the Vienna University Of Technology CG23 course in 2005/06.

It runs on Windows with Direct3D 9 and OpenGL and was developed with Visual C 2003. For the maps the popular Quake 3 format was used.

Screenshots (including popular third-party addon Quake3 levels rendered with the Haste engine):

More information (as well as a download link) is available at http://code.google.com/p/hastegame/

Raytracer competition entry

A raytracer I wrote in early 2005 for the planet-quellcodes raytracer compo. Supports bump mapping, bump reflection mapping, very crude (and incorrect :) ) photon mapping etc.

Screenshots:

Download: ray3.zip


Troids

My entry for the #gamedev.ger 21h coding compo in 2003. Blame the graphics and the gameplay on me :-)

Screenshots:

Download: troids.zip


Gokart Racer

TGM graduation project done in 2002/03 together with Jovica Zuljic, Stephan Prinz, and Stephan Schiffleithner. Done with Visual C 6 and Visual C 7.0. Win32/DirectX 8 only.

Screenshots:

Track editor screenshots:

Download: wikc.zip


Miscellaneous stuff

Spinning cube in Javascript :) (note: Firefox only)

I contributed to the development of the Waf build system: support for the D language, the first MSVC tool, parts of the autoconfiguration framework, the included user's guide and more.